![]() ![]() This level was later remade in subsequent Mario games, and it's considered a classic. Whomp's Fortress is arguably an even more simple stage than Bob-omb Battlefield, but it does have some obtuse, well-hidden stars and coins. Grab the Crystal Ball and head through the hawkmouth gate.The next level in Super Mario 64 is very similar to the first - a fortress that's home to a classic Mario enemy. Don't be disappointed, it was already hard enough getting here. (4) Where's the boss? You've made it to the end of World 4-1, and you most likely expected to find a mini-boss such as Birdo waiting for you. And look-Autobomb will give you a lift! This will especially come in handy in Super Mario Advance, where you are required to get a boost in order to reach the A-coin here. Here's another hint: get rid of Shyguy and get above Autobomb. The Autobomb follows you everywhere and shoots flames at you. Hold it-there's no passage! Just grab a handful of grass and you'll find a rocket in your hands. ![]() ![]() Rocket Ride! Now that you've got the Mushroom, it's onto the next world. Be careful, ice is still slippery in Sub-space. ![]() Grab the potion from the top and set it down right where you found it. How about taking a quick break to build up your strength? These rocks aren't slippery, so you don't have to worry. Here's a hint: create doors whenever Flurry is not around. Be sure to take potions because you're going to need them as never before. It's going to take plenty of skill, know-how, and nerve to get from here to Sub-space. This can be useful when a Flurry is guarding an item you want to grab on a platform below. If you're above them you can "lure" them toward a hole by moving left and right above the hole until they fall into it. These little snowballs seem very attracted to you, as if connected to you by a rubberband. ![]()
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